Axuree's Portfolio

Illustrator and background artist residing in Mexico, experienced with Photoshop, Illustrator, After Effects (DUIK Angela) and Clip studio. Clients include Cinema Fantasma, Cocolab and Ancestral Cine.Currently learning Moho and Blender.

Currently vailable for freelance projects, long-term studio engagements, creative direction roles and personal comissioned work.

Production

Work done for the stop-motion papercraft short film "The universe in the seed", available online via kickstarter. Conceptualization and final arrangements made for the Mictlán considering the nature of watercolor interacting with papercraft.Approximate and suggested 3D arrangement provided.

Cat cafe meant as a background piece of animation. Later it would be recreated as a 3D model, so an additional piece on materials and textures would be provided for the 3D artist as reference material.

"Alta contaminación y granizo" (High pollution and hail) is a 2D animated film meant for sharing weather related discoveries. The concept art exploration phase aimed to keep times short yet match what the client had in mind: a woman scientist and her pupil.Character explorations would be made considering the client requested no lab coats. The different heights couldn't compromise a conversation held within framing, and the limbs had to be simple to be later rigged in DUIK Angela.The scientist variations were modeled after cloudy, rainy, and sunny weather.

Finally, several proposals on growing water and hail particles were made.

Illustrations requested by Aspen Institute meant for an introductory video. Layout exploration.

Layouts and compositions meant for the 360° show Projected Desert on Area 15, for Meow Wolf.

Examples of various backgrounds made, meant to be used for different youtube videos and thumbnails.

Interactive

The full picture

A scroller, 2D, point-and-click mystery game, made on Godot and released on itch.io as part of a mass collaboration game jam. Several teams would release a game each on an established date. Version control of the assets using Git repositories.

Pixel art

Pixel art tree assets, intended for a custom tabletop role-playing game set in Washington (birch, oak, willow, and pine).Added three extra character sprites in the style and sizing specified.

Spiritkeeper

Below are art examples for the incremental + minigame based Spiritkeeper, published on itch.io and made as part of a collaborative game jam.

Assets made for minigames "graveyard keeper" and "rowing rapids" within spiritkeeper.Graveyard keeper was a small collectable games, needing sprites for animation. These sprite sheets would later on be used for different games.Rowing rapids needed parallax textures that would give the impression of depth on the water.

Unfolded and on model showcase of texture atlas for the characters.

Video and Animation

Animation done for "Alta contaminación y granizo" (High pollution and hail), a 2D animated film meant for sharing weather related discoveries. Characters rigged in DUIK Angela, everything put together in Adobe After Effects.

Personal Work